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Bard Spells

0-Level Bard Spells (Cantrips)

    • Dancing Lights: Creates torches or other lights.
    • Daze: Humanoid creature of 4 HD or less loses next action.
    • Detect Magic: Detects spells and magic items within 60 ft.
    • Flare: Dazzles one creature (-1 on attack rolls).
    • Ghost Sound: Figment sounds.
    • Know Direction: You discern north.
    • Light: Object shines like a torch.
    • Lullaby: Makes subject drowsy; -5 on Spot and Listen checks, -2 on Will saves against sleep.
    • Mage Hand: 5-pound telekinesis.
    • Mending: Makes minor repairs on an object.
    • Message: Whispered conversation at distance.
    • Open/Close: Opens or closes small or light things.
    • Prestidigitation: Performs minor tricks.
    • Read Magic: Read scrolls and spellbooks.
    • Resistance: Subject gains +1 on saving throws.
    • Summon Instrument: Summons one instrument of the caster's choice.

    1st-Level Bard Spells

    • Alarm: Wards an area for 2 hours/level.
    • Animate Rope: Makes a rope move at your command.
    • Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
    • Charm Person: Makes one person your friend.
    • Comprehend Languages: You understand all spoken and written languages.
    • Confusion, Lesser: One creature is confused for 1 round.
    • Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
    • Detect Secret Doors: Reveals hidden doors within 60 ft.
    • Disguise Self: Changes your appearance.
    • Erase: Mundane or magical writing vanishes.
    • Expeditious Retreat: Your speed increases by 30 ft.
    • Feather Fall: Objects or creatures fall slowly.
    • Grease: Makes 10-ft. square or one object slippery.
    • Hideous Laughter: Subject loses actions for 1 round/ level.
    • Hypnotism: Fascinates 2d4 HD of creatures.
    • Identify M: Determines properties of magic item.
    • Magic Mouth M: Speaks once when triggered.
    • Magic Aura: Alters object's magic aura.
    • Obscure Object: Masks object against scrying.
    • Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
    • Silent Image: Creates minor illusion of your design.
    • Sleep: Puts 4 HD of creatures into magical slumber.
    • Summon Monster I: Calls extraplanar creature to fight for you.
    • Undetectable Alignment: Conceals alignment for 24 hours.
    • Unseen Servant: Invisible force obeys your commands.
    • Ventriloquism: Throws voice for 1 min./level.

    2nd-Level Bard Spells

    • Alter Self: Assume form of a similar creature.
    • Animal Messenger: Sends a Tiny animal to a specific place.
    • Animal Trance: Fascinates 2d6 HD of animals.
    • Blindness/Deafness: Makes subject blind or deaf.
    • Blur: Attacks miss subject 20% of the time.
    • Calm Emotions: Calms creatures, negating emotion effects.
    • Cat's Grace: Subject gains +4 to Dex for 1 min./level.
    • Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
    • Darkness: 20-ft. radius of supernatural shadow.
    • Daze Monster: Living creature of 6 HD or less loses next action.
    • Delay Poison: Stops poison from harming subject for 1 hour/ level.
    • Detect Thoughts: Allows "listening" to surface thoughts.
    • Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
    • Enthrall: Captivates all within 100 ft. + 10 ft./level.
    • Fox's Cunning: Subject gains +4 to Int for 1 min./level.
    • Glitterdust: Blinds creatures, outlines invisible creatures.
    • Heroism: Gives +2 on attack rolls, saves, skill checks.
    • Hold Person: Paralyzes one humanoid for 1 round/level.
    • Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
    • Invisibility: Subject is invisible for 1 min./level or until it attacks.
    • Locate Object: Senses direction toward object (specific or type).
    • Minor Image: As silent image, plus some sound.
    • Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
    • Misdirection: Misleads divinations for one creature or object.
    • Pyrotechnics: Turns fire into blinding light or choking smoke.
    • Rage: Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
    • Scare: Panics creatures of less than 6 HD.
    • Shatter: Sonic vibration damages objects or crystalline creatures.
    • Silence: Negates sound in 20-ft. radius.
    • Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
    • Suggestion: Compels subject to follow stated course of action.
    • Summon Monster II: Calls extraplanar creature to fight for you.
    • Summon Swarm: Summons swarm of bats, rats, or spiders.
    • Tongues: Speak any language.
    • Whispering Wind: Sends a short message 1 mile/level.

    3rd-Level Bard Spells

    • Blink: You randomly vanish and reappear for 1 round/level.
    • Charm Monster: Makes monster believe it is your ally.
    • Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
    • Confusion: Subjects behave oddly for 1 round/level.
    • Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks.
    • Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
    • Daylight: 60-ft. radius of bright light.
    • Deep Slumber: Puts 10 HD of creatures to sleep.
    • Dispel Magic: Cancels magical spells and effects.
    • Displacement: Attacks miss subject 50%.
    • Fear: Subjects within cone flee for 1 round/level.
    • Gaseous Form: Subject becomes insubstantial and can fly slowly.
    • Geas, Lesser: Commands subject of 7 HD or less.
    • Glibness: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
    • Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
    • Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
    • Illusory Script M: Only intended reader can decipher.
    • Invisibility Sphere: Makes everyone within 10 ft. invisible.
    • Major Image: As silent image, plus sound, smell and thermal effects.
    • Phantom Steed: Magic horse appears for 1 hour/level.
    • Remove Curse: Frees object or person from curse.
    • Scrying F: Spies on subject from a distance.
    • Sculpt Sound: Creates new sounds or changes existing ones.
    • Secret Page: Changes one page to hide its real content.
    • See Invisibility: Reveals invisible creatures or objects.
    • Sepia Snake Sigil M: Creates text symbol that immobilizes reader.
    • Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
    • Speak with Animals: You can communicate with animals.

    • Summon Monster III: Calls extraplanar creature to fight for you.

    • Tiny Hut: Creates shelter for ten creatures.

    4th-Level Bard Spells

    • Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
    • Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
    • Detect Scrying: Alerts you of magical eavesdropping.
    • Dimension Door: Teleports you short distance.
    • Dominate Person: Controls humanoid telepathically.
    • Freedom of Movement: Subject moves normally despite impediments.
    • Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
    • Hold Monster: As hold person, but any creature.
    • Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
    • Legend Lore M F: Lets you learn tales about a person, place, or thing.
    • Locate Creature: Indicates direction to familiar creature.
    • Modify Memory: Changes 5 minutes of subject's memories.
    • Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
    • Rainbow Pattern: Lights fascinate 24 HD of creatures.
    • Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
    • Secure Shelter: Creates sturdy cottage.
    • Shadow Conjuration: Mimics conjuring below 4th level, but only 20% real.
    • Shout: Deafens all within cone and deals 5d6 sonic damage.
    • Speak with Plants: You can talk to normal plants and plant creatures.
    • Summon Monster IV: Calls extraplanar creature to fight for you.
    • Zone of Silence: Keeps eavesdroppers from overhearing conversations.

    5th-Level Bard Spells

    • Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many creatures.
    • Dispel Magic, Greater: As dispel magic, but +20 on check.
    • Dream: Sends message to anyone sleeping.
    • False Vision M: Fools scrying with an illusion.
    • Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
    • Mind Fog: Subjects in fog get -10 to Wis and Will checks.
    • Mirage Arcana: As hallucinatory terrain, plus structures.
    • Mislead: Turns you invisible and creates illusory double.
    • Nightmare: Sends vision dealing 1d10 damage, fatigue.
    • Persistent Image: As major image, but no concentration required.
    • Seeming: Changes appearance of one person per two levels.
    • Shadow Evocation: Mimics evocation of lower than 5th level, but only 20% real.
    • Shadow Walk: Step into shadow to travel rapidly.
    • Song of Discord: Forces targets to attack each other.
    • Suggestion, Mass: As suggestion, plus one subject/level.
    • Summon Monster V: Calls extraplanar creature to fight for you.

    6th-Level Bard Spells

    • Analyze Dweomer F: Reveals magical aspects of subject.
    • Animate Objects: Objects attack your foes.
    • Cat's Grace, Mass: As cat's grace, affects one subject/level.
    • Charm Monster, Mass: As charm monster, but all within 30 ft.
    • Cure Moderate Wounds, Mass: Cures 2d8 damage +1/level for many creatures.
    • Eagle's Splendor, Mass: As eagle's splendor, affects one subject/level.
    • Eyebite: Target becomes panicked, sickened, and comatose.
    • Find the Path: Shows most direct way to a location.
    • Fox's Cunning, Mass: As fox's cunning, affects one subject/level.
    • Geas/Quest: As lesser geas, plus it affects any creature.
    • Heroes' Feast: Food for one creature/level cures and grants combat bonuses.
    • Irresistible Dance: Forces subject to dance.
    • Permanent Image: Includes sight, sound, and smell.
    • Programmed Image M: As major image, plus triggered by event.
    • Project Image: Illusory double can talk and cast spells.
    • Scrying, Greater: As scrying, but faster and longer.
    • Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
    • Summon Monster VI: Calls extraplanar creature to fight for you.
    • Sympathetic Vibration: Deals 2d10 damage/round to freestanding structure.
    • Veil: Changes appearance of group of creatures.




Spelllists